Update bevy_rapier3d to version 0.31.0 #315

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bitblocks-dev merged 2 commits from worldgen into worldgen 2025-08-12 05:08:08 +00:00
bitblocks-dev commented 2025-08-11 20:43:03 +00:00 (Migrated from github.com)

Update to bevy_rapier3d version 0.31.0. Changes don't seem to effect us that much-see the changelog.

Changes

  • intersections_with_ray is now intersect_ray
  • intersections_with_shape is now intersect_shape
  • intersect_shape takes a Parry3d shape as apposed to a Collider (meaning in the sweep system for weapons we must create a Parry3d shape for the shapecast, and then use Collider::from(SharedShape::new(collider)) to create the collider for debug.
Update to bevy_rapier3d version 0.31.0. Changes don't seem to effect us that much-see [the changelog](https://github.com/dimforge/bevy_rapier/blob/master/CHANGELOG.md). Changes - intersections_with_ray is now intersect_ray - intersections_with_shape is now intersect_shape - intersect_shape takes a Parry3d shape as apposed to a Collider (meaning in the sweep system for weapons we must create a Parry3d shape for the shapecast, and then use `Collider::from(SharedShape::new(collider))` to create the collider for debug.
jwright159 commented 2025-08-12 05:07:56 +00:00 (Migrated from github.com)

Cool! Why :0

Cool! Why :0
bitblocks-dev commented 2025-08-12 05:21:10 +00:00 (Migrated from github.com)

You're going to need to update eventually, just figured I'd do it for you since I had a bit of free time and needed to update rapier on my own project

You're going to need to update eventually, just figured I'd do it for you since I had a bit of free time and needed to update rapier on my own project
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DragonFoxCollective/SBEPIS!315
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